Saturday 28 February 2015

GUI (Graphical User Interface) 1 - "Avatar Interaction"

GUI (Graphical User Interface): Abbreviated GUI (pronounced GOO-ee). A program interface that takes advantage of the computer's graphics capabilities to make the program easier to use.

In Atom Universe, Graphical User Interface (GUI) is a way to interact with your avatar. One of the GUI in Atom Universe is the "Avatar Interaction" icon, which allows you to hold someone in your arms, dance together, hold hands, embrace, etc...




Friday 27 February 2015

What Will I See?

A part of what you will see when you are using Atom Universe....more information over the next few days. Any guesses?


Tuesday 24 February 2015

W.I.P. Stage Development - Bumper Cars!

Work In Progress, Stage Development - Bumper Cars


The various stages of development:


1- Wireframe: this is the phase where we build the actual geometry




2- Texturing: textures are mapped over every surface of the geometry




3- Lighting: light sources are places throughout the environment to add depth and atmosphere




4- Final Render: as seen in-game with all the post processing (bloom, lens flare, etc...)


Monday 23 February 2015

Poll: Which Feature First?



Which feature(s) should we implement first, and why?


As you know, we will be adding features to Atom Universe incrementally. We plan on adding a new feature every-other-month. Your responses will let us know which features we need to focus on first.

Please join us. To participate in the Atom Universe poll just click this link: Atom Universe Poll.

We appreciate your input and participation!



Tuesday 17 February 2015

Q & A Events Scheduled

Join us! Invite your friends!

Future NA and EU Q & A events, with Founder of Atom Republic and Developer of Atom Universe, Tanguy Dewavrin.



Here is the current event schedule:
(NA = North America     EU= Europe)

NA - February 25th              2pm GMT, 9am EST, 8am CST, 6am PST*
(Wednesday)

EU – March 6th                 9pm GMT, 4pm EST, 3pm CST, 1pm PST*
(Friday)

EU – March 13th               9pm GMT, 4pm EST, 3pm CST, 1pm PST*
(Friday)

NA – March 21st                 9pm GMT, 4pm EST, 3pm CST,  1pm PST*


All events will be held at Atom Republic Park in Sony PlayStation Home EU and NA respectively. To attend the event, follow us there by simply sending a friend request to one of these PSN ID's no earlier than one hour before the event:

For EU events only: AtomRepublic, AtomRepublicCM_ (please note a underscore as the last character of this PSN ID), GalaxyGuardianUK

For NA events only: AtomRepublic, AtomRepublicCM, GalaxyGuardianCJ, steven1230


*Event dates and times are subject to change

Atom Universe Ferris Wheel in LBP3





We have such creative member of the Atom Universe Forums. Thank you TSFRJ for posting these for us to enjoy!





AtomUniverse Join today!

Chomp! Chomp! Chomp!

Will you get chomped by the big chomping skull? 

Coming soon in Atom Universe!


Monday 16 February 2015

W.I.P. Stage Development: Ferris Wheel

Work In Progress pictures, Stage Development - Ferris Wheel

The various stages of development:

1-Wire frame: this is the phase where we build the actual geometry





2-Texturing: textures are mapped onto every surface of the geometry




3-Lighting: light sources are placed throughout the environment, to add depth and atmosphere




4-The final render, as seen in-game, with all the post processing (bloom, lens flares etc...)




Poll Six: Kickstarter Pledge

Weekly, Atom Universe Poll Six: Kickstarter Pledge




We are planning on a Kickstarter campaign, how much would you be most likely to pledge? What incentive would you require, if any? 

Let us know at AtomUniverse.net

Atom Universe Forum Ranking

Do you know what our ranks mean in the Atom Universe forums

Here's the key to ranking up on our forum:


Saturday 14 February 2015

Happy Valentine's Day!

We hope you are enjoying your weekend...


May this Valentine's Day be filled with love, understanding, and contentment as you journey through life with those you hold dear.

Happy Valentine's Day!


Friday 13 February 2015

Q & A in EU this Monday!

Q & A in EU, Monday, February 16th

Join Tanguy Dewavrin in Sony PSHome Atom Republic Park so he can answer all your questions about Atom Universe .

Just friend request us at AtomRepublic, AtomRepublicCM_, or GalaxyGuardianUK no more than one hour before the event so you can follow! 

9pm GMT, 4pm EST, 3pm CST & 1pm PST. 

Bring your friends, and have your questions ready!

Monday 9 February 2015

Brainiac Challenge - Now in Atom Universe!

Hello all! I hope you enjoyed the week-end. 

If you fancy some prizes, Bambi01-us suggests a first Brainiac contest! Read all about it here on the Atom Universe forum: Brainiac Challenge



W.I.P. Stage Development: Atom Universe Fountain

Work In Progress pictures; Stage Development - Fountain

The various stages of development:

1-Wire frame: this is the phase where we build the actual geometry


2-Texturing: textures are mapped onto every surface of the geometry


3-Lighting: light sources are placed throughout the environment, to add depth and atmosphere


4-The final render, as seen in-game, with all the post processing (bloom, lens flares etc...) 

Poll Five: What Environment Next for Atom Universe?

What type of environment would you like to see next in Atom Universe? 

Take our poll: http://www.atomuniverse.net/index.php?topic=146.new#new


Thursday 5 February 2015

200 Atom Universe Forum Members!

This is a special day, since we've reached 200 members on the Atom Universe Forums! We thought we'd reveal another minigame!

Welcome, to all our new members! Thank you for joining us and supporting Atom Universe.

The newest game we're working on is a Shooting Gallery. Here are a few W.I.P. Development pictures of the Corridor for the Shooting Gallery minigame.


Corridor - Stage 1: Wire frame: this is the phase where we build the actual geometry





Corridor - Stage 2: Texturing: textures are mapped onto every surface of the geometry

No picture at time of publish.


Corridor - Stage 3: Lighting: light sources are placed throughout the environment, to add depth and atmosphere




Corridor - Stage 4: The final render, as seen in-game, with all the post processing (bloom, lens flares, etc…)



What Are We Making Now....?



Guess what we're working on....??? 



If we make it to 200 members on the Atom Universe forums...I'll post WIP pictures of what this is!

Monday 2 February 2015

Poll Four - What Ride/Game Would You Like to See in Atom Universe?

NEW Poll 4 - 

You've suggested rides and/or games, which would you like to see in Atom Universe? - Take the new poll, now in the Atom Universe forums! Poll 4 Atom Republic Forums 




W.I.P. Stage Develpoment - Minikart Racer Game (2)

We have one last set of W.I.P. photos for the Minikart Racer game this week. A bit of a different angle. Next week we'll have W.I.P. development pictures of a different game!



Development Stages:

Stage 1: Wire frame

This is the stage where we build the actual geometry 
(Top View)


Stage 2: Texturing

Textures are mapped onto every surface of the geometry

Stage 3: Lighting

Light sources are placed throughout the environment, to add depth and atmosphere.
*Unfortunately, we didn't get a Lighting picture of this Top View.




Stage 4: Final Render

The final render, as seen in game, with all the post processing (bloom, lens flare, etc...)





W.I.P. Stage Development - Minikart Racer Game


We decided to change it up a bit on the W.I.P. pictures. We thought you might like to see some of the minigames in their various stages of development. Over the next few weeks we will be posting these for several of the minigames in Atom Universe.

Since we've already shown you pictures of the Minikart Racer minigame, we'll start with it.



The various stages of development:


Stage 1: Wire frame 


This is the phase where we build the actual geometry


Stage 2: Texturing

Textures are mapped onto every surface of the geometry

Stage 3: Lighting 

Light sources are placed throughout the environment, to add depth and atmosphere

Stage 4: Rendering

The final rendering, as seen in-game, with all the post processing (bloom, lens flare, etc...)